
Co-op / Competitive Immersion sim
This is a 2-4 player immersive sim inspired by Thief 1, 2, and Deadly Shadows, as well as the Dishonoured series.
Test Gym footage from September 2026
Vaulting, different floor noises, leaning, guard detection, Climbing, Light levels, Multiplayer, Loot types/value, and individual layer saves for progression all have a complete prototype.
Pitch
It's a competitive co-op stealth immersive sim. A small crew of thieves infiltrates handcrafted missions together — shared objectives, one living world — and plays almost identically to classic Thief: slow, systemic, and merciless to the careless. The twist is that every thief keeps their own loot, and loot is strictly limited: whatever a teammate pockets is gone from the world for everyone. Cooperation is necessary, generosity is optional, and when the mission debrief counts each purse separately, the best thief wins. There is no player-versus-player combat; the rivalry lives entirely in the loot ledger.
October Update video (swimming)
(Footage from Oct 2026)Swimming has now been prototyped, still very janky, but it properly obscures the player from guards' vision, allowing players to hide in water or use it to escape and lower their detection level
Limited breath causes damage, meaning the main points to work on now are water effects to make the surface displace when a user jumps in (or fakes it), and VFX/hud elements to add more immersion when underwater, i.e., colour shift and bubbles.