
Starship Troopers: Extermination
ASSOCIATE PRODUCER ON A 12 PLAYER CO-OPERATIVE HORDE SHOOTER
Starship Troopers: Extermination is a 12-player Horde shooter which aims to bring the Overbearing horde of Arachnids from Paul Verhoeven Film into a cooperative Horde shooter where Troopers have to gather resources, build up their defences, and wipe out the Arachnid Threat to save the Federation and do their part.
Position | Associate Producer |
Engine | Unreal Engine 4.27 -> 5.2 |
Genre | Large-Scale PVP Horde Shooter |
Date | Jan 20 - Present |
RESPONSIBILITIES
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Supported development of the project, guiding it from the vertical slice demo Internal Pitch through to release and post-launch support.
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Led the localization initiative for Starship Troopers and the studio as a whole, successfully navigating console certification for 9 languages across multiple regions.
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Managed cross-functional feature teams by conducting Sprint Retrospectives and in-depth feature breakdown meetings to identify and resolve project bottlenecks.
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Directed Agile software development processes using Scrum methodologies, driving increased team productivity and streamlined workflows.
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Administered JIRA systems as a Site Admin, optimizing project management efficiency by implementing best practices and sharing knowledge across the studio.
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Collaborated with external partners for trailer production and localization efforts, ensuring high-quality deliverables aligned with project goals.
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Leveraged expertise as Lead QA/Senior QA Analyst to design comprehensive Jira dashboards, providing real-time project health insights through key metrics.
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Developed onboarding documentation for localization processes and Jira system usage, enabling smoother team integration and operational consistency.
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Adapted project management approaches by utilizing both Waterfall and Agile methodologies at different stages of the game’s development lifecycle to maximize efficiency and flexibility.